Some components need Si/Ti from the next step. Skip to next step to start transporting Ti and Si back to home planet once Drive Engine Lv2 is unlocked.Īfter unlocking the following components, start building one factory for each of the Logistic Tower components and connect their output to the PLS mall. Use storage boxes to store these resources for later use. Initial PreparationWhile Drive Engine Lv2 is being queued for research, spend some time to setup additional basic factories for graphites, copper/iron ingot, magnets, and steel. Grab extra circuit boards from the assembler and/or hand craft them to research rest of the techs. Build Assembler to help produce magnetic coils and circuit board as technology unlocks.Ħ. Add smelters to produce iron ingot, copper ingot, and magnets.ĥ. Craft and place mining machine and wind turbine combo on the iron and copper ore vein. Don't forget to craft materials for the above tech research from time to time.ģ. Collect 10 Iron and 5 Copper ores then start crafting components to unlock Electromagnetism.Ģ. It take me about 11min to unlock blueprint tech.ġ. I recommend to go through and familiarize yourself with the tasks for this segment without time constraint first. At the same time it is also easy to optimize for speedrun. ![]() The start of the game is important to unlock blueprint fast. This section gives a bit more detailed instructions than the later sections. Goals: Unlock Blue Science and blueprint technology All blueprints mentioned in this guide can be found at.Use Proliferator II to boost key component and science production.For example, once blue science is produced at a rate of 90/min, it should be maintained at that level for research use in late game. It is important to keep up a certain rate of science cube production throughout the game. Store additional science cubes in storage boxes.This means having factories close to resource patches and use belt/PLS for product transport (mall would be an exception). Modular/distributed base instead of one main bus that does everything (and not great at anything).Feel free to steal a couple fuel rods from powerplants in late game. Grab some stacks when your mech is low on power. ![]() Early game, set aside a miner, smelter, and box combo on a coal patch and stack up on the graphite sticks. Energy collected from Dyson Swarm will be used towards creating antimatter for White Science production. Spam wind turbine for power in throughout the game.A great time saving method is to 1) save game 2) build/optimize what you need (in a sandbox if needed) 3) save the blueprint 4) load the previous save and build directly with the blueprint. Having a recent save ready can allow you to avoid components bottleneck production. One thing you will find yourself do often is find your production bottlenecked by something. Can't stress this enough: Save often, especially when hitting a milestone.
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